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Level 30: Hasten RechRdx-I(A), RechRdx-I(31) Level 28:ĝNA Siphon SprScrStr-Dmg/Rchg(A), SprScrStr-Rchg/+Crit(31), SprScrStr-Acc/Dmg/Rchg(34)
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Level 24: Tactics AdjTrg-ToHit(A), AdjTrg-ToHit/EndRdx(45), AdjTrg-EndRdx/Rchg(45), AdjTrg-ToHit/EndRdx/Rchg(45), AdjTrg-ToHit/Rchg(46), GssSynFr-Build%(46) Level 22: Maneuvers LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(23) Level 16: Weave LucoftheG-Rchg+(A), RedFrt-EndRdx(17), RedFrt-Def(25), RedFrt-Def/EndRdx(42), RedFrt-EndRdx/Rchg(42), RedFrt-Def/EndRdx/Rchg(43) Level 14: Tough RctArm-ResDam/EndRdx(A), RctArm-ResDam(43), RctArm-ResDam/EndRdx/Rchg(46), RctArm-EndRdx(48), StdPrt-ResDam/Def+(48) Level 6:ěoxing SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(48), SprBlsCol-Acc/Dmg/EndRdx(50), SprBlsCol-Acc/Dmg/Rchg(50), SprBlsCol-Dmg/EndRdx/Acc/Rchg(50)
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Level 4:Ğnvironmental Modification LucoftheG-Rchg+(A), Rct-ResDam%(7), Rct-Def(13), Rct-Def/EndRdx(15), ShlWal-ResDam/Re TP(15), Ksm-ToHit+(17) Level 1: Hardened Carapace RctArm-ResDam/EndRdx(A), RctArm-ResDam(25), RctArm-ResDam/EndRdx/Rchg(34), RctArm-ResDam/Rchg(37), GldArm-3defTpProc(40) Level 1: Radioactive Smash ExpStr-Dam%(A), TchofLadG-%Dam(3), TchofDth-Dam%(3), Mk'Bit-Dam%(5), Dmg-I(5), Dmg-I(7) This could make the power *more* versatile, in a sense: sitting unused in the tray and always ready for alphas, to counter tohit debuffs or a string of misses losing combo level. It looks like it isn't, despite the Gaussian proc. I wondered if Build Up was even helpful given Brute's modifiers and Fury. Second, it looks like Ground Zero is at best a wash for ST DPS, although it's probably worth using with external damage sources (i.e. Amazing results, considering this is a character geared for high survivability.
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Ground Zero is also slotted with Armageddon and Fury of the Gladiator -res, which I figured might help as a passable attack setting up -RES on the same timer as BU.Ĥ:32 = 268 DPS (might be flawed, Meltdown was on recharge)įirst off, I was expecting 200 DPS and hoping for 220-240, while also bracing myself to be disappointed and end up at sub 200. Gaussian in Build Up (Combat Readiness, whatever 😉 ) Touch of Death, Perfect Zinger and Mako in RC. Touch of Death, Perfect Zinger and Achilles Heel in SB. Degen T3, Vigor T3, Rebirth (unused), no passive accolades yet, fully IOed out but lacking some boosters.Īttack chain: CU -> SB -> RC -> Gloom -> SB -> RC
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